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Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - (MEGA) update v3.4.2 [iOS/Android]
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<blockquote data-quote="daneman20" data-source="post: 210513" data-attributes="member: 3925"><p>After playing with various settings I am in agreement that some attention needs to be paid to the physics and how they are on different tables. Some tables seem to have pretty solid physics like Combat and Circus. Others are virtually impossible to get a good score like Mystic Star and Space Shuttle. I narrowed this down to the ball energy near the flippers and the slingshots. Also some of the lower play field items such as drop targets and the bumpers. The ball is just too anemic in those areas. Energy drops off way to much. While it can be nudged back into play much of the time, the game becomes just keeping it from draining rather than scoring points. The ball travels down from the upper playing field to the lower playing field with reasonable speed and energy, hits something and suddenly loses its energy. The flippers have so much lag even at 100% that it is often impossible to regain the energy. A couple of nudges, a few saves, no change in energy and eventually drain! Changes in the physics help some, but there is very little middle ground so it goes from lower energy physics to like a super-ball. Mind you, not all tables are like this. Some appear to be well tuned and don't suffer this problem as much. I would not be opposed to an update that really focuses on fine tuning these tables. Given all of the interest, I am sure that there would be plenty of play testers. I think that working out these physics issues would easily put this on the level with TPA.</p></blockquote><p></p>
[QUOTE="daneman20, post: 210513, member: 3925"] After playing with various settings I am in agreement that some attention needs to be paid to the physics and how they are on different tables. Some tables seem to have pretty solid physics like Combat and Circus. Others are virtually impossible to get a good score like Mystic Star and Space Shuttle. I narrowed this down to the ball energy near the flippers and the slingshots. Also some of the lower play field items such as drop targets and the bumpers. The ball is just too anemic in those areas. Energy drops off way to much. While it can be nudged back into play much of the time, the game becomes just keeping it from draining rather than scoring points. The ball travels down from the upper playing field to the lower playing field with reasonable speed and energy, hits something and suddenly loses its energy. The flippers have so much lag even at 100% that it is often impossible to regain the energy. A couple of nudges, a few saves, no change in energy and eventually drain! Changes in the physics help some, but there is very little middle ground so it goes from lower energy physics to like a super-ball. Mind you, not all tables are like this. Some appear to be well tuned and don't suffer this problem as much. I would not be opposed to an update that really focuses on fine tuning these tables. Given all of the interest, I am sure that there would be plenty of play testers. I think that working out these physics issues would easily put this on the level with TPA. [/QUOTE]
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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - (MEGA) update v3.4.2 [iOS/Android]
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