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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - Pool Champion Bugs & Feedback
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<blockquote data-quote="Flipper bump" data-source="post: 155194" data-attributes="member: 4054"><p>From my point of view Pool Champion is a nice table to play because of the table layout in the first place and not somuch because of the physics to be honest.</p><p></p><p>Its nice to play a table where the ball has much less tendency to drain because of the layout and so causing longer gameplay which is a pleasure.</p><p></p><p>Considering the physics on this table, actually starting from Future World & Space Shuttle to Fire Mountain, Zankor and now also on Pool Champion, i experience the physics are becoming more agressive or maybe i should call it less natural, compared to the physics performance of a real table in general, and specially compared to the non virtual Zaccaria tables.</p><p></p><p>Specially on the tables mentioned before its sometimes hard to follow the ball being banged around with tomuch force, and unfortunately ending up being smashed to one of the two sides and draining through the outlanes.</p><p></p><p>Its a real pleasure to watch the physics performance of different real Zaccs on the vids, there is a 'rich interaction with alot of flexibility and elasticy between the ball and bumpers/slingshots etc, causing a nice and elegant ball movement everywhere over the table, which also clearly seem to cause less tendency to drain.</p><p></p><p>So i guess what im trying to explain, again from my personal experience, is the development of the physics engine, which should lead more and more to the playing performance of a real Zacc instead of developing further away from it.</p><p></p><p>I honestly hope that the ASK team will manage to develope a close virtual copy of the real zacc physics, visually they look Awesome !, now lets put the cherry on the cake and make this collection priceless !!!</p></blockquote><p></p>
[QUOTE="Flipper bump, post: 155194, member: 4054"] From my point of view Pool Champion is a nice table to play because of the table layout in the first place and not somuch because of the physics to be honest. Its nice to play a table where the ball has much less tendency to drain because of the layout and so causing longer gameplay which is a pleasure. Considering the physics on this table, actually starting from Future World & Space Shuttle to Fire Mountain, Zankor and now also on Pool Champion, i experience the physics are becoming more agressive or maybe i should call it less natural, compared to the physics performance of a real table in general, and specially compared to the non virtual Zaccaria tables. Specially on the tables mentioned before its sometimes hard to follow the ball being banged around with tomuch force, and unfortunately ending up being smashed to one of the two sides and draining through the outlanes. Its a real pleasure to watch the physics performance of different real Zaccs on the vids, there is a 'rich interaction with alot of flexibility and elasticy between the ball and bumpers/slingshots etc, causing a nice and elegant ball movement everywhere over the table, which also clearly seem to cause less tendency to drain. So i guess what im trying to explain, again from my personal experience, is the development of the physics engine, which should lead more and more to the playing performance of a real Zacc instead of developing further away from it. I honestly hope that the ASK team will manage to develope a close virtual copy of the real zacc physics, visually they look Awesome !, now lets put the cherry on the cake and make this collection priceless !!! [/QUOTE]
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