Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - Space Shuttle (1980) Bugs & Feedback
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="xAzatothx" data-source="post: 196789" data-attributes="member: 1269"><p>I love this table - one of my favourites. I quite like the SDTM drain as means you need to be quick on the nudge - I think it's quite random at the moment which is perfect. I agree with many of the comments earlier in this thread which don't appear to have been responded to by Zsolt.</p><p></p><p>1) Should the drop targets be remembered between balls? (I've got frustratingly close to completing them all but it's not easy). Maybe that is what keeps me coming back. The videos above certainly indicate that the launch lights are remembered, but don't relight until you have re-completed a full bank of targets. Do we need to contact somebody who has a real life table?</p><p></p><p>2) Should the "Bottom outside lateral contacts" 24 in diagram above have more bounce and sound affect?</p></blockquote><p></p>
[QUOTE="xAzatothx, post: 196789, member: 1269"] I love this table - one of my favourites. I quite like the SDTM drain as means you need to be quick on the nudge - I think it's quite random at the moment which is perfect. I agree with many of the comments earlier in this thread which don't appear to have been responded to by Zsolt. 1) Should the drop targets be remembered between balls? (I've got frustratingly close to completing them all but it's not easy). Maybe that is what keeps me coming back. The videos above certainly indicate that the launch lights are remembered, but don't relight until you have re-completed a full bank of targets. Do we need to contact somebody who has a real life table? 2) Should the "Bottom outside lateral contacts" 24 in diagram above have more bounce and sound affect? [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Home
Forums
Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - Space Shuttle (1980) Bugs & Feedback
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top