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Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - Star God (1980) Bugs & Feedback
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<blockquote data-quote="Mayuh" data-source="post: 110497" data-attributes="member: 1152"><p>The ball feels way too heavy. </p><p>A full plunge should send the ball to the top roll overs.</p><p>Spinners should be lit right from the start of the game, not only after hitting a slingshot first.</p><p>Rubber behind Multiplier drop down targets should be one piece, not two separate ones.</p><p>Right side of the apron has a misaligned texture. It chould have a white area at the top as the left side has.</p><p></p><p>The real machine has a CPU that is to slow to count a good spin (30-40 revs) in real time, so the score goes up and the sound effects still play, while the spinner has come to a complete stop for about 3-4 seconds.</p><p></p><p>This table was my starter drug a year ago... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mayuh, post: 110497, member: 1152"] The ball feels way too heavy. A full plunge should send the ball to the top roll overs. Spinners should be lit right from the start of the game, not only after hitting a slingshot first. Rubber behind Multiplier drop down targets should be one piece, not two separate ones. Right side of the apron has a misaligned texture. It chould have a white area at the top as the left side has. The real machine has a CPU that is to slow to count a good spin (30-40 revs) in real time, so the score goes up and the sound effects still play, while the spinner has come to a complete stop for about 3-4 seconds. This table was my starter drug a year ago... :) [/QUOTE]
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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - Star God (1980) Bugs & Feedback
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