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Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - Star's Phoenix Bugs & Feedback
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<blockquote data-quote="IGoFirstIndy" data-source="post: 178801" data-attributes="member: 4589"><p>i believe you have to hit the stationary targets at the top of the field by the pop bumpers. you may also have to complete the "game" roll overs right next to it, but i don't think so.</p><p></p><p>I agree that the ball feels light on this table and that precision is an issue. i think it's a double edged sword though. it's a simplistic table, make it too easy and there's no challenge. getting up the lock ball ramp isn't easy but it's far easier than say the robot bridge in "robot". but i totally agree the precision of the flipper physics needs to be fine tuned.</p><p></p><p>i do love this table though. i've only been able to get multiball once. you have to complete "stars" and lock two balls on the same ball to start the mode.</p></blockquote><p></p>
[QUOTE="IGoFirstIndy, post: 178801, member: 4589"] i believe you have to hit the stationary targets at the top of the field by the pop bumpers. you may also have to complete the "game" roll overs right next to it, but i don't think so. I agree that the ball feels light on this table and that precision is an issue. i think it's a double edged sword though. it's a simplistic table, make it too easy and there's no challenge. getting up the lock ball ramp isn't easy but it's far easier than say the robot bridge in "robot". but i totally agree the precision of the flipper physics needs to be fine tuned. i do love this table though. i've only been able to get multiball once. you have to complete "stars" and lock two balls on the same ball to start the mode. [/QUOTE]
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Zaccaria Pinball - Star's Phoenix Bugs & Feedback
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