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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - update v1.9
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<blockquote data-quote="Pavig" data-source="post: 118568" data-attributes="member: 3680"><p>If you played the Italian language machine the voice recordings were of a far superior quality to the English language machine. Also, with old pinball machines much of the sound character is a product of the tuned analog amplifiers (which filter off frequencies above 8khz, the frequency beyond which 8 bit samples have a lot of digital noise). The wood speaker housing and down facing speakers also help with this. </p><p></p><p>Zac machines often had a headphone socket (another eccentric element) and could be put into a sound test operator mode, which cycles through all the voice and sound effects. Tapping this jack is most likely how the samples for these machines are recorded. (Either that or close miked.) </p><p></p><p>The most accurate way to reproduce the sound of the original machines would be to take an impulse audio signal (short square wave) through the audio circuit of a real pinball machine, and mike it at head height. The sounds could then be sent through an impulse reverb, which would simulate the frequency falloff, smearing and resonances of the electronics and environment. (A free audio processor of this kind is available if you google SIR reverb.)</p><p></p><p>Unless the sounds are batch processed through such a system, they're going to sound artificial, because frankly they are - they're hybrid analog / 8 bit digital sounds that only really come to life in a real (or simulated real) environment. We're just not used to hearing them clean.</p></blockquote><p></p>
[QUOTE="Pavig, post: 118568, member: 3680"] If you played the Italian language machine the voice recordings were of a far superior quality to the English language machine. Also, with old pinball machines much of the sound character is a product of the tuned analog amplifiers (which filter off frequencies above 8khz, the frequency beyond which 8 bit samples have a lot of digital noise). The wood speaker housing and down facing speakers also help with this. Zac machines often had a headphone socket (another eccentric element) and could be put into a sound test operator mode, which cycles through all the voice and sound effects. Tapping this jack is most likely how the samples for these machines are recorded. (Either that or close miked.) The most accurate way to reproduce the sound of the original machines would be to take an impulse audio signal (short square wave) through the audio circuit of a real pinball machine, and mike it at head height. The sounds could then be sent through an impulse reverb, which would simulate the frequency falloff, smearing and resonances of the electronics and environment. (A free audio processor of this kind is available if you google SIR reverb.) Unless the sounds are batch processed through such a system, they're going to sound artificial, because frankly they are - they're hybrid analog / 8 bit digital sounds that only really come to life in a real (or simulated real) environment. We're just not used to hearing them clean. [/QUOTE]
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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - update v1.9
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