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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - update v2.2.1
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<blockquote data-quote="SonicBrain" data-source="post: 143030" data-attributes="member: 2615"><p>A closer aprouch - Space Shutle ( missing sound FX ) watching the video " link above " at least 2 from the missing sounds should be include on the next update , 1- the one that it's almost continuous during all play ...sounds like a space ship ..this sound is the FACE of Space Shutle , without this one the experience is incomplete ! 2 - is the cool sound when the hits the left and right kickers above the flippers . The BALL - The ball phisycs had a huge improvement from the launch of Zaccaria but still not achieved the excellence yet , some people compare the ball behavior like a Ping pong ball , I feel like if the ball are hollow ... well , basically the same , what needs to improve on my point of view are ; THE WEIGHT , the ball don't react if it's a solid metal ball specially when hit on the sides " the rolling target or passing between 2 walls , sometime the ball don't go trough it or loose significance in speed ! also the sound from the ball rolling on the playfield affect how we see and feel it , the sound it's too sharp giving the illusion of light ball , needs more bass to equal a metal weight on the wood or plastic board " but the sound it's a complement not the solution . and as I said many times , reducing a LITLE bit the shadows would be nice , the metallic texture are the closest to the real ball on IOS . Also , it's nescessary to redefine the ball trajectory reaction factor , that's why the ball are draining too much ' specialy on Space Shutle , the ball have a vicious route hitting the " around " the midle of left and right kickers and doing a loop and draining on the sides " straight in " also when coming from above hitting the center top of left and right kickers goes straight down on the side drainers following a constant patern " meaning that's something not right ". conclusion --->>> Ball weight + heavy sound ( bass , it's too sharp right now ) shadow reduction " just a litle <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> . Redefine ball trajectory , NOT a patern alike . Hope can understand my " point of view " supporting u guys from the release to beyound , thanks for your effort and bring Zaccaria pinbal and the excellent graphics , ilumination and 3D feeling " thanks to a well done shadows and texture ! ...almost there for a perfection on IOS capabilities and to become ONE most have pinball collection for any true pinball fan ! ....hey ! don't forget the metal on the cabinets ... u guys already have done it , just bring the best 2 for all tables and will looks more realistic , here is one option.... the best looking metal in all tables ( Star God have that one ) and the others include on the graphics option for who like an old looking or something like this .... but since , the idea is to look and play close to the real tables , that's why I insist on the importance of the metal in and out of the table . And the power be with you ...</p></blockquote><p></p>
[QUOTE="SonicBrain, post: 143030, member: 2615"] A closer aprouch - Space Shutle ( missing sound FX ) watching the video " link above " at least 2 from the missing sounds should be include on the next update , 1- the one that it's almost continuous during all play ...sounds like a space ship ..this sound is the FACE of Space Shutle , without this one the experience is incomplete ! 2 - is the cool sound when the hits the left and right kickers above the flippers . The BALL - The ball phisycs had a huge improvement from the launch of Zaccaria but still not achieved the excellence yet , some people compare the ball behavior like a Ping pong ball , I feel like if the ball are hollow ... well , basically the same , what needs to improve on my point of view are ; THE WEIGHT , the ball don't react if it's a solid metal ball specially when hit on the sides " the rolling target or passing between 2 walls , sometime the ball don't go trough it or loose significance in speed ! also the sound from the ball rolling on the playfield affect how we see and feel it , the sound it's too sharp giving the illusion of light ball , needs more bass to equal a metal weight on the wood or plastic board " but the sound it's a complement not the solution . and as I said many times , reducing a LITLE bit the shadows would be nice , the metallic texture are the closest to the real ball on IOS . Also , it's nescessary to redefine the ball trajectory reaction factor , that's why the ball are draining too much ' specialy on Space Shutle , the ball have a vicious route hitting the " around " the midle of left and right kickers and doing a loop and draining on the sides " straight in " also when coming from above hitting the center top of left and right kickers goes straight down on the side drainers following a constant patern " meaning that's something not right ". conclusion --->>> Ball weight + heavy sound ( bass , it's too sharp right now ) shadow reduction " just a litle :) . Redefine ball trajectory , NOT a patern alike . Hope can understand my " point of view " supporting u guys from the release to beyound , thanks for your effort and bring Zaccaria pinbal and the excellent graphics , ilumination and 3D feeling " thanks to a well done shadows and texture ! ...almost there for a perfection on IOS capabilities and to become ONE most have pinball collection for any true pinball fan ! ....hey ! don't forget the metal on the cabinets ... u guys already have done it , just bring the best 2 for all tables and will looks more realistic , here is one option.... the best looking metal in all tables ( Star God have that one ) and the others include on the graphics option for who like an old looking or something like this .... but since , the idea is to look and play close to the real tables , that's why I insist on the importance of the metal in and out of the table . And the power be with you ... [/QUOTE]
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