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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - update v2.7
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<blockquote data-quote="Zevious Zoquis" data-source="post: 164961" data-attributes="member: 3250"><p>I'm mostly in agreement with the above. I'm not so sold on the new physics being much better than the old. There's definitely more speed and everything is more lively, but I think a lot of the charm and general feel of these old tables has been lost. There is no weight to the ball and at times it's often way too fast and hyperactive. I wasn't one who felt the speed was so off before. To me all that was needed in that regard was to up the bounciness of the rubber a bit. I don't really know anything about how the underlying engine operates but at times I feel like the basic physics engine Zaccaria have implemented is not quite "dynamic" enough and I'm not sure it can be fixed without a "ground up" re-write. </p><p></p><p>In the end, I actually think the old physics felt more like what it's like to walk into a bowling alley and play a few rounds on the old machine sitting in the back corner...</p><p></p><p>Having said that, I certainly appreciate the continued development from ASK and look forward to what's coming in the future. Some sort of middle ground between the two physics implementations might be a good way to go...</p></blockquote><p></p>
[QUOTE="Zevious Zoquis, post: 164961, member: 3250"] I'm mostly in agreement with the above. I'm not so sold on the new physics being much better than the old. There's definitely more speed and everything is more lively, but I think a lot of the charm and general feel of these old tables has been lost. There is no weight to the ball and at times it's often way too fast and hyperactive. I wasn't one who felt the speed was so off before. To me all that was needed in that regard was to up the bounciness of the rubber a bit. I don't really know anything about how the underlying engine operates but at times I feel like the basic physics engine Zaccaria have implemented is not quite "dynamic" enough and I'm not sure it can be fixed without a "ground up" re-write. In the end, I actually think the old physics felt more like what it's like to walk into a bowling alley and play a few rounds on the old machine sitting in the back corner... Having said that, I certainly appreciate the continued development from ASK and look forward to what's coming in the future. Some sort of middle ground between the two physics implementations might be a good way to go... [/QUOTE]
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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - update v2.7
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