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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - update v3.1
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<blockquote data-quote="Flipper bump" data-source="post: 179583" data-attributes="member: 4054"><p>Chosen camera preset is not memorised and gets reset by the default preset after restart of the app.</p><p></p><p>Zankor :</p><p></p><p>After draining through the right outlane the ball rolls down to the exit of the table way too slow and gets stuck sometimes.</p><p></p><p>Spinner doesnt seem to add points.</p><p></p><p>Space Shuttle :</p><p></p><p>Issue with the plunger mechanic, the ball doesnt get in line with the rod easely and takes a couple of plunges before it finally ejects.</p><p></p><p>Time Machine :</p><p></p><p>Overblown red bar,</p><p></p><p><img src="http://tapatalk.imageshack.com/v2/14/11/27/131771852ee68c32d5ad7908f7fc057f.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Ball is too bouncy, when watching the ball behaviour on a real Time Machine it acts more weighted / solid, (this counts for various ASK tables)</p><p></p><p>Hot Wheels :</p><p></p><p>After plunging the ball looses quite some speed or even gets stuck at the spot depicted below, just before it enters the table.</p><p></p><p><img src="http://tapatalk.imageshack.com/v2/14/11/27/d437e7eac9bcab69fe7bd736a202f344.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Finetuning dynamics of the physics engine for all tables,</p><p></p><p>It seems on all tables when the ball interacts on low speed, it regularly just drops dead when hitting a slingshot and runs down between the flippers to the exit of the table, </p><p></p><p>While when running on high speed the bumpers and even stationary objects frequently react with too much force.</p><p></p><p>It would be a valuable improvement when the physics act more balanced in different situations during gameplay.</p><p></p><p>Great, i really appreciate this bug update [emoji39]</p></blockquote><p></p>
[QUOTE="Flipper bump, post: 179583, member: 4054"] Chosen camera preset is not memorised and gets reset by the default preset after restart of the app. Zankor : After draining through the right outlane the ball rolls down to the exit of the table way too slow and gets stuck sometimes. Spinner doesnt seem to add points. Space Shuttle : Issue with the plunger mechanic, the ball doesnt get in line with the rod easely and takes a couple of plunges before it finally ejects. Time Machine : Overblown red bar, [IMG]http://tapatalk.imageshack.com/v2/14/11/27/131771852ee68c32d5ad7908f7fc057f.jpg[/IMG] Ball is too bouncy, when watching the ball behaviour on a real Time Machine it acts more weighted / solid, (this counts for various ASK tables) Hot Wheels : After plunging the ball looses quite some speed or even gets stuck at the spot depicted below, just before it enters the table. [IMG]http://tapatalk.imageshack.com/v2/14/11/27/d437e7eac9bcab69fe7bd736a202f344.jpg[/IMG] Finetuning dynamics of the physics engine for all tables, It seems on all tables when the ball interacts on low speed, it regularly just drops dead when hitting a slingshot and runs down between the flippers to the exit of the table, While when running on high speed the bumpers and even stationary objects frequently react with too much force. It would be a valuable improvement when the physics act more balanced in different situations during gameplay. Great, i really appreciate this bug update [emoji39] [/QUOTE]
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Zaccaria Pinball - update v3.1
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