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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - update v3.5 [iOS/Android]
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<blockquote data-quote="74-89" data-source="post: 212830" data-attributes="member: 4427"><p>I play in Arcade mode which might partly explain why I've managed a few scores up near 1,500,000 on Mystic Star lately. The bonus special on that table is really cool. Likewise for Fire Mountain, with lower scores but bonuses achieved. Space Shuttle was really bad before the recent updates, nudging required to keep the ball in play after each launch. Now it seems ok to me.</p><p></p><p>Lucky Fruit is one table that seems to drain too often. Not sure if that's a design flaw or if it was intended to be super difficult. Universe is much harder, and I still haven't managed a score above 100,000 on that table. Both tables are addictive.</p><p></p><p>I believe ASK has access to real versions of Fire Mountain and Space Shuttle. I'm pretty sure they don't have a Mystic Star since they asked for materials on that specific table. Don't know about the others, but I don't think they are just throwing anything together VP style, meaning that playfield dimensions and object placement are fairly exact. I think.</p><p></p><p>Some of tables were designed to be more difficult. Particularly with the gen 1 machines and older, you get playfields that focus on different skills and aiming strategies, which is one of the things I really like about Zaccs. And then we get the additional filter of these being digital recreations of those tables.</p><p></p><p>It's interesting how the dynamics of each table change with each set of updates, and I'm starting to see that as an element adding to the fun. Locomotion is really hard now, but Soccer Kings is much easier. Space Shuttle is no longer the hardest table. Farfalla and Winter Sports are a little easier than they used to be. Time Machine is a little harder, etc.</p></blockquote><p></p>
[QUOTE="74-89, post: 212830, member: 4427"] I play in Arcade mode which might partly explain why I've managed a few scores up near 1,500,000 on Mystic Star lately. The bonus special on that table is really cool. Likewise for Fire Mountain, with lower scores but bonuses achieved. Space Shuttle was really bad before the recent updates, nudging required to keep the ball in play after each launch. Now it seems ok to me. Lucky Fruit is one table that seems to drain too often. Not sure if that's a design flaw or if it was intended to be super difficult. Universe is much harder, and I still haven't managed a score above 100,000 on that table. Both tables are addictive. I believe ASK has access to real versions of Fire Mountain and Space Shuttle. I'm pretty sure they don't have a Mystic Star since they asked for materials on that specific table. Don't know about the others, but I don't think they are just throwing anything together VP style, meaning that playfield dimensions and object placement are fairly exact. I think. Some of tables were designed to be more difficult. Particularly with the gen 1 machines and older, you get playfields that focus on different skills and aiming strategies, which is one of the things I really like about Zaccs. And then we get the additional filter of these being digital recreations of those tables. It's interesting how the dynamics of each table change with each set of updates, and I'm starting to see that as an element adding to the fun. Locomotion is really hard now, but Soccer Kings is much easier. Space Shuttle is no longer the hardest table. Farfalla and Winter Sports are a little easier than they used to be. Time Machine is a little harder, etc. [/QUOTE]
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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - update v3.5 [iOS/Android]
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