There is actually a fix that can be implemented for this, BUT it involves a lot of extra work for relatively little gain: as TPA needs to keep track of the pressed switches / blocked optos as well (to signal the ROM where the virtual balls are), it could in fact also remember where the balls are...
OK, after having spend another night hearing "nice organ" a lot, getting to 5 (!) completed Dead Head sets on one ball only to have it drain from the bumpers without any possibility of nudging changing the ball trajectory, I'm seriously wondering: why did they make this a wizard goal?
Scratch...
Whoa, very nice ruleset there. I'd love to see this. Have even dabbled in VP before and know how to program -- but I'm strapped for time right now or I'd sign right up. Will chip in if I can!
Dream duo:
Addams Family
Indiana Jones Pinball Adventure
(More) realistic:
Whirlwind (yes, I know, confirmed, but hey I still want it!)
Rollercoaster Tycoon (license cannot be hard as it's also a video game company, right?)
Yes, what can I say, Lawlor fan, sorry ;-)
Ehh, can't remember the exact occasion, but usually, no I don't idle there. It's possible I got distracted while browsing the store, certainly. I can leave the chatroom if it bothers you that much? It's just how I am used to using IRC. I idle in a LOT of other channels as well, only occasionally...
Timeshock!
Most definitely. It still manages to get me hooked 15 (!) years after initially released -- and discovered (I still have the original Windows CD I bought at year end 1997).
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