Hey all. Sorry it took so long to get this patch out. QA has been very tight recently, so while I completed all of this stuff weeks ago, this patch wasn't able to be tested for a while. This patch should be out right as I finish this post, so go check that out.
Patch 1.31
Features Added:
-...
Hey all. Today, I put out a PC build with a quick fix for tournaments. A while ago I put out a fix for tournaments on PS4. All the platforms have since been tested, and our scores are posting and displaying. We wanted to do tournaments, but there were just problems with the tournaments for...
Patch 1.30
Features Added:
- New audio system
Bugs Fixed:
- Looping sounds don't have a delay when restarting
- Elvira's voice is no longer sped up
- Fixed sounds being cut off prematurely (introduced in 1.29)
- New Stern's are muted when paused
- Sounds pause and resume correctly...
Hey everyone. Haven't been on here for a bit. Sorry for the delay. Everyone's been really busy here. I was busy fixing bugs on PC then I was busy fixing all of the Buck Hunter and Whoa Nellie bugs, so PS4 had a stable release.
Patch 1.29
Tables Added:
- Big Buck Hunter, a 2010 Stern table...
I'm making this post because I've seen audio issues scattered throughout the forums, but I'd love to get it all in one place.
It seems like the biggest major bug with the PS4 version of TPA is the audio. It goes way back too. In the beginning, years before I was here, there was a problem with...
Hey everyone. Haven't been on here in a while as I've been spending the majority of my time getting Whoa Nellie and Big Buck Hunter ready. This patch has actually been ready for a couple weeks, but I wanted to get cross buy working between Stern Pinball Arcade and TPA, so they had to push back...
Hey all. Sorry about a couple of the bugs that slipped through the cracks. We were mainly focused on WMS logic. I decided to do a quick fix to get it out to you. I didn't look into the new Stern table bugs, but there's a possibility some of them might have been fixed just by some files that were...
Hey everyone. I've been super busy the past few weeks removing all the WMS tables from being purchased and reconfiguring the game to handle the new content that we're replacing the old content with. I also wanted to make sure the release date was set in stone before I announced anything. The...
I wanted to get a patch out before the Williams and Bally tables aren't purchasable anymore, so people know how long they have left to buy Williams and Bally tables. So I put in a screen that pops up when you start the game that has a countdown feature saying how much longer you have to buy...
So I have a release date for the Banzai Run patch! May 8th. There's honestly not much to this patch. A lot of the bug fixes I had planned for this one went out with the last patch. But here is the change log.
Patch 1.24
Table Added:
-Banzai Run, a Williams table from 1988 that features a...
This patch was originally going to be for the Banzai Run release, but seeing as there is a pretty big network problem given we shut down a server last week, I want to try and get this patch out tonight! Just to clarify a couple things, a month or so ago I made changes to our code, so that...
Hey everyone. So I had to take some time away from what I was working on to patch Stern. I didn't really do much as the only reason I was told to patch it was to change some server stuff, so that the leaderboards wouldn't go down for Stern when we get rid of our old one. The patch is out right...
Hey everyone. So I wanted to get the patch with Sorcerer early this month, but we are really taking our time with the QA for the PS4 builds, so we avoid releasing patches with big bugs again. I will be submitting sometime today or tomorrow, and as a result, the patch should be coming out either...
So two weeks ago in NA, I put out a lighting fix where I just multiplied the bulb brightness maximum for every table by a certain value; therefore, all of the table's max brightness went way up. And while this looked good on Creature and Cirqus, it made other tables look blown out. To compound...
Hey everyone. So the past couple weeks I've been working on the bugs that were unfortunately introduced into Pinball Arcade on the PS4. And I spent a lot of time on the lighting as well (I will go into that on a different post though). Here's the things that I added:
Patch 1.21
Features Added...
So... It seems weird to do this post as the patch I put out had some bugs that I still need to address. But it seems I accidentally deployed this patch instead of 1.19. I went home yesterday and checked out the update history, and it listed it as 1.20 and with Pistol Poker, so I realized my...
Hey everyone, I've already introduced myself on PS3 and Vita, and I'm finally making my rounds to the PS4 thread. I'm the new developer for Sony Pinball arcade. For the last four months, I've been trying to fix problems on all three platforms as well as catch up the PS4 to every other platform...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.