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<blockquote data-quote="Jay" data-source="post: 10405" data-attributes="member: 504"><p>I figured I'd give is series it's own thread, even though it's been briefly discussed elsewhere. I like these games mainly because, outside of MS Pinball Arcade, there aren't many other decent simulations of simple old-style EM pinball machines. I'm not too keen on the new "lighting package" they added in a recent update. It makes it more difficult to see what you're supposed to be shooting for. </p><p></p><p>One thing that I especially find curious about all those tables is how the ball is launched. They never use a conventional gate. The launch lane is a ramp and the ball is always catapulted into the air. On a real pinball machine, I would think that would eventually damage the playfield. Any thoughts on why they chose to do that? Would it be easier from a programming perspective for them to use a solid surface to block the launch channel instead of a gate?</p></blockquote><p></p>
[QUOTE="Jay, post: 10405, member: 504"] I figured I'd give is series it's own thread, even though it's been briefly discussed elsewhere. I like these games mainly because, outside of MS Pinball Arcade, there aren't many other decent simulations of simple old-style EM pinball machines. I'm not too keen on the new "lighting package" they added in a recent update. It makes it more difficult to see what you're supposed to be shooting for. One thing that I especially find curious about all those tables is how the ball is launched. They never use a conventional gate. The launch lane is a ramp and the ball is always catapulted into the air. On a real pinball machine, I would think that would eventually damage the playfield. Any thoughts on why they chose to do that? Would it be easier from a programming perspective for them to use a solid surface to block the launch channel instead of a gate? [/QUOTE]
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