Combat (1977) Bugs & Feedback

Jeff Strong

Moderator
Staff member
Feb 19, 2012
8,144
2
The green lights at the top of the table do not alternate with near the frequency as those in this video. From what I can tell, they don't ever change once the go from the 3 light configuration to 4.


Sidenote: Damn, that pin does play really fast!
 

PBallGizard

New member
Jan 30, 2014
184
0
I'm pretty sure that I'm noticing the kick out bug on this table. When the ball rolls over the cup slow enough to register, but not so slow that it captures, the ball kicks a few seconds later at other table locations.
 

Extork

New member
Mar 14, 2013
1,811
0
I think this is my favorite one yet. Love the layout and scoring. Not to mention it looks and plays amazingly. It's such a rush hitting that spinner at full speed too? I'm not sure if this is a bug, but when the ball lands in the eject hole on the left right as the spinner is still spinning, it doesn't seem to award the score. It's kinda hard to replicate though. I'll keep trying

...still having a hard time reproducing it, but I remember the yellow light was on, to make the hole maxed out. But it didn't award any points. back to it....��

...ok, finally. Did it again. It must be that the hole doesn't award the score while the spinner is spinning, but I'm still not sure if it has anything to do with being maxed, or even if it's a bug at all. Somebody wanna help confirm this?

Edit #3 (and hopefully final edit)... I've been trying to get it into the maxed out saucer while the spinner isn't spinning, and damn. If Zac had wizard goals, this would be one. But I'm still not sure if that would score the maxed amount. I've done that with the other values, and it was fine.
 
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smbhax

Active member
Apr 24, 2012
1,803
5
Android version 1.1

Bugs:

- The ball got stuck behind the spinner once, just resting against the lower edge of the spinner. (Managed to misplace my screenshot of this. >_<)

- The top rollovers make a small physical contact sound when rolled over, but do not make the table's ringing sound when rolled over while lit. In the video PBallGizard posted of the real table in action, it did make the ringing sound when lit rollovers were activated: https://www.youtube.com/watch?v=Wv2eH_DgHEw

- The text on the playfield says the top rollovers advance the bonus when lit, but they aren't corrently doing that (they do score 5000 points correctly, however):
EcPFUG.jpg



Not sure about these:

- Hitting the ball up the left saucer lane, through the gate at the top, advances the bonus, but the table makes no sound when this happens--seems odd for that to be noiseless, but I'm not sure if the real table actually does make a sound there.

- Likewise, getting the red special makes no sound, which again seems odd.

- The red special awards a replay, which is of no use in the app. If the table has an option to award points (or even an extra ball, although I'd prefer points : ) instead of a replay, that might be preferable.
 

Flipper bump

New member
Jan 20, 2014
755
0
Hi Zsolt i found a picture of a real Combat where the lightning on the slingshots, pop bumpers and the middle right element (behind text bombs) is always lit, also, on the pic of the ASK sim the lightmap force is on 100 % while the lightning intensity is still pretty low.

8ef894155dde38e4638cb91b315ba861.jpg

09116a345fb2c0477d8bc2b9652527a1.jpg
 
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Flipper bump

New member
Jan 20, 2014
755
0
Hi Zsolt i found a picture of a real Combat where the lightning on the slingshots, pop bumpers and the middle right element (behind text bombs) is always lit, also, on the pic of the ASK sim the lightmap force is on 100 % while the lightning intensity is still pretty low.

8ef894155dde38e4638cb91b315ba861.jpg

09116a345fb2c0477d8bc2b9652527a1.jpg
 

Zsolt

A.S.K. Homework
Apr 2, 2013
595
1
Hi Zsolt i found a picture of a real Combat where the lightning on the slingshots, pop bumpers and the middle right element (behind text bombs) is always lit, also, on the pic of the ASK sim the lightmap force is on 100 % while the lightning intensity is still pretty low.
Yes, the next update will bring the new lights for all the remaining tables, like Combat. Check the pic:

n3qb0i.jpg
 

mikehg

New member
Feb 5, 2014
213
1
I'm pretty sure that I'm noticing the kick out bug on this table. When the ball rolls over the cup slow enough to register, but not so slow that it captures, the ball kicks a few seconds later at other table locations.

+1, I just saw this too.
 

Flipper bump

New member
Jan 20, 2014
755
0
Hi Zsolt same situation here, most of the time the little bumper doesnt bump the ball back into the inlanes succesfully and finally drains through the outlane, the pin in the left outlane seems abit more succesfull but also on this side the ball drains quite often,
e17a36e3b42d22965fd697efba330a50.jpg


And another strange issue here, regularly after the ball is plunged by the autoplunger and the ball has moved to the end of the curve where the little white bumper is placed (see pic) at that spot it gets 'plunged' again and at the same time you will hear the plunge sound play.
e26bac1547e0da9c2027eaadb7536a9e.jpg
 
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