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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Fun House always crashes
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<blockquote data-quote="mpclemens" data-source="post: 162570" data-attributes="member: 3012"><p>I can get it to crash reliably when the game is over by clicking the "Start" button to play again. The advertisement insertion code is still broken -- even an Orballs ad is preferable to a crash! The only workaround I know of is to launch the game via "Game Setup -> 1 Player"</p><p></p><p>Mid-game crashes happen to me on any table if I pause without pressing the in-game "pause" button first. I assume TPA needs to save off some resources, because pausing mid-game by closing the cover on my tablet is a guaranteed crash when the app restarts. I have also seen stability problems when too many other apps are going in the background, or when the wifi setup changes while a game is going -- say, from playing at home to getting in a quick game at work during lunch. TPA hates wifi network changes.</p><p></p><p>I've decided that TPA is just a delicate butterfly of an app, and always gets played in Airplane mode, with few to no other apps going, and always with an on-screen pause to suspend the action. Even then, returning to the game can cause oddness, like sections of the HUD needing a redraw, or the speed running at either 1/2 or (rarely) 2x the normal speed. Repeated pausing and un-pausing tends to iron these out. Given that it's trying to always run at 60fps for the physics engine, I can see where another app running can choke it. My spontaneous-crash-count has dropped immensely since treating the app with kid gloves.</p><p></p><p>For the record: Nexus 7 1st generation, Android 4.4.4 stock, non-rooted. And very little else running at the same time!</p></blockquote><p></p>
[QUOTE="mpclemens, post: 162570, member: 3012"] I can get it to crash reliably when the game is over by clicking the "Start" button to play again. The advertisement insertion code is still broken -- even an Orballs ad is preferable to a crash! The only workaround I know of is to launch the game via "Game Setup -> 1 Player" Mid-game crashes happen to me on any table if I pause without pressing the in-game "pause" button first. I assume TPA needs to save off some resources, because pausing mid-game by closing the cover on my tablet is a guaranteed crash when the app restarts. I have also seen stability problems when too many other apps are going in the background, or when the wifi setup changes while a game is going -- say, from playing at home to getting in a quick game at work during lunch. TPA hates wifi network changes. I've decided that TPA is just a delicate butterfly of an app, and always gets played in Airplane mode, with few to no other apps going, and always with an on-screen pause to suspend the action. Even then, returning to the game can cause oddness, like sections of the HUD needing a redraw, or the speed running at either 1/2 or (rarely) 2x the normal speed. Repeated pausing and un-pausing tends to iron these out. Given that it's trying to always run at 60fps for the physics engine, I can see where another app running can choke it. My spontaneous-crash-count has dropped immensely since treating the app with kid gloves. For the record: Nexus 7 1st generation, Android 4.4.4 stock, non-rooted. And very little else running at the same time! [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Fun House always crashes
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