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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Nudging on iPad
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<blockquote data-quote="Slam23" data-source="post: 162814" data-attributes="member: 896"><p>I prefer inverted touch nudging in control scheme E. Not displayed, this distracts too much, but it's really good to start with that to get to know the layout . I use my index fingers to quickly reach out to the upper left and right nudge areas. I have some things I learned that may be of use and they all have in common that you use nudging more often and not only to save drains. This ups your training time with it, and makes nudging more automatic and a more integral part of your playing. Well, for me that worked anyway:</p><p></p><p>- Practice pre-emptive nudging instead of the last-second save, this will greatly improve the succes with which you nudge. On STTNG for example, if the ball leaves the bumper area to the left on the playfield (and not into the right orbit), a left drain is a sure thing, do two quick right nudges and you reclaim control of the ball. Firepower is also a very good table to do pre-emptive nudging, that left outlane is a killer! TPA is quite predictable still in its physics, so on a lot of the tables you can learn certain angles that are sure drain hazards. </p><p>- I don't know if you are familiar with cradle seperations (just google them on youtube to get life examples), but those are also very good to practice nudging, especially when the "high" ball is going STDM (which happens), a quick nudge can prevent that and steer the ball more towards the opposite flipper. Cradle seperations are much harder in TPA because the program does not allow for "tapping" the flippers, meaning a really quick flip that only moves the flipper a bit, but it can be done in TPA. </p><p>- There are some tables in which you can use nudging to steer balls towards useful targets. For example the left orbit shot on Theatre of Magic can be stopped above the roll-over targets by nudging upward at the right time. This is the only way I know of to get the bonus multiplier up to 8x outside of multiball and the "straightjacket" mode where the ball is stopped by a gate. Also getting the "secret lock" is possible by nudging an innerloop shot into the Magic Trunk on that same table. </p><p></p><p>So I guess my point is to nudge more often, also if it's not about saving balls.</p></blockquote><p></p>
[QUOTE="Slam23, post: 162814, member: 896"] I prefer inverted touch nudging in control scheme E. Not displayed, this distracts too much, but it's really good to start with that to get to know the layout . I use my index fingers to quickly reach out to the upper left and right nudge areas. I have some things I learned that may be of use and they all have in common that you use nudging more often and not only to save drains. This ups your training time with it, and makes nudging more automatic and a more integral part of your playing. Well, for me that worked anyway: - Practice pre-emptive nudging instead of the last-second save, this will greatly improve the succes with which you nudge. On STTNG for example, if the ball leaves the bumper area to the left on the playfield (and not into the right orbit), a left drain is a sure thing, do two quick right nudges and you reclaim control of the ball. Firepower is also a very good table to do pre-emptive nudging, that left outlane is a killer! TPA is quite predictable still in its physics, so on a lot of the tables you can learn certain angles that are sure drain hazards. - I don't know if you are familiar with cradle seperations (just google them on youtube to get life examples), but those are also very good to practice nudging, especially when the "high" ball is going STDM (which happens), a quick nudge can prevent that and steer the ball more towards the opposite flipper. Cradle seperations are much harder in TPA because the program does not allow for "tapping" the flippers, meaning a really quick flip that only moves the flipper a bit, but it can be done in TPA. - There are some tables in which you can use nudging to steer balls towards useful targets. For example the left orbit shot on Theatre of Magic can be stopped above the roll-over targets by nudging upward at the right time. This is the only way I know of to get the bonus multiplier up to 8x outside of multiball and the "straightjacket" mode where the ball is stopped by a gate. Also getting the "secret lock" is possible by nudging an innerloop shot into the Magic Trunk on that same table. So I guess my point is to nudge more often, also if it's not about saving balls. [/QUOTE]
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