Scoop eject much too easy/needs new flipper rubber?

Alex

New member
Aug 2, 2012
7
0
Just got Funhouse on the 360 and noticed that the scoop eject on the 360 is way too friendly -- it plays like a loose, older machine in that this is always a safe catch -- to either flipper! The rest of the game plays real nicely, but the safety of this eject really dumbs down play: once you master the Mirror shot from both flippers, you can almost sleepwalk through the table: flipper up to set up a catch on the right, flipper down to catch to left. It works every time, with no risk.

On a sharp Funhouse, bad bounces are common with any passive catch off that eject, which means you always have to make active decisions about what to do here. It's always a fair kick, but variable enough and fast enough to keep play active. Watch Bowen Kerins's tutorial to see what I mean.

Any chance for a tuning update here?
 

Richard B

New member
Apr 7, 2012
1,868
0
It's not so much the flipper rubbers as the fact that the kickers always shoot out in the same direction at the same speed each time, with no variation. I haven't heard them address this yet, but I wouldn't be surprised if they were working on changing it.
 

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