The PS4 doesn't download cloud saves automatically. It only uploads automatically, and only when the system is in stand-by. If you disable internet connectivity during stand-by in the power settings menu, it will disable automatic uploads altogether. If enabled, you can adjust the upload...
Yes, although I am usually more likely to score extra ball, because the plunger is so inconsistent. The skill shot is what I always seem to miss. The only way that I've figured out how to successfully score the skill shot is to shoot the ball slightly ahead of Rudy's hideout and to nudge hard...
Thanks for the explanation. I just wanted to make sure that the day-one patch was part of the main download, rather than a separate update, because every time that I've downloaded the game, it never downloads a separate update file.
Good to know. I never owned a PS3, so I'm pretty new to the whole PSN thing.
It looks like this truly is hardware lag, then. I wonder if the engine can be further optimized to make better use of the PS4's hardware so that these slowdowns no longer happen. Funny, though, that I get stutter...
Question (and this goes for everybody): When you downloaded TPA on the PS4, did you also get a notification that an update file was downloading? I've received notifications for update files with most of my other DLC games, but never with TPA — and I've downloaded it about ten times.
I ask...
I thought maybe so, too. However, just to be sure, I deleted my save file and tested every table setting and camera mode, and it stutters regardless of the variables selected. Multiball camera on/off, event camera on/off, table cameras 1, 2, 3, and 4 — it stutters all the same.
The slow...
Yes, I watched that one, too. It's probably just a coincidence, but you can also briefly see the stutter in that video at 0:06, as the first ball to be ejected is falling down toward the flippers, right when it passes over the boom balloon. This is exactly what I've been referring to when...
It's very visible at 0:06 of your video. Interestingly, the brief slow-down/stutter looks almost like slow motion when captured at 30 frames a second, which has me seriously wondering if the frame rate drops that so many have complained about are really even frame rate drops at all.
Great job...
I know that you're being facetious, but I just want you to know that I have nothing against you personally. It's just incredibly frustrating trying to describe a visual anomaly that is highly subjective in degree of severity.
You have a point that this could be something other than a bug in...
I actually completely agree with you. I'm very open to this being a problem with the way TPA integrates with the UI, whether that be the way in which it downloads updates or something else. It could very well be a conflict with the PS4 operating system, but again, that would be a software...
I never said this. What I did say is that TPA is the only PS4 game that I've played which has random, albeit brief, frame rate stutter. Killzone has plenty of drops in frames, but they're consistent and make sense. In Killzone, the frame rate is 60 frames a second during corridor segments...
I think that you're very wrong about this. For an issue that is strictly visual in nature, and thus highly subjective in terms of individual perception, the reports have been fairly consistent. As I keep saying over and over and over again, I have personally witnessed the stutter that I...
I think that you're reading too much into the reviewer's words. The description of "stutter" is fairly straightforward, as you yourself have said at points in this discussion, and so far as I know, there have been no reports of in-game stuttering on the PS4 port besides those in this thread...
You're conflating the reviewer's remarks about two separate bugs. He said that he's experienced crashes AND stuttering. He doesn't elaborate as to what he means by crashing, but based on my own experiences, I assume he's talking about bugs such as the one in Funhouse that prevents you from...
After everything that we've done on our end, I really don't think that this is an isolated problem with our hardware. The fact that a review by a professional journalism website mentions the stutter indicates to me that it's a software-related bug with this particular game, which perhaps only...
Not that it matters at this point, but I stumbled upon a review of TPA on the PS4, by a reputable video game journalism site, that mentions the stutter. The reviewer writes,
You can read the rest of the review here: http://gamestyle.com/review/the-pinball-arcade-season-1-table-pack-review/...
I must solemnly report that redownloading the game didn't alleviate the stutter for me. It still stutters just as much as ever, and as randomly as ever. The first couple of games of Funhouse had no stutter, but by the fifth or sixth game, it stuttered bad enough to notice. It even stuttered...
The switch to 720p didn't work for me, unfortunately. I noticed stuttering pretty quickly. I also tried swapping the HDMI cable with the same result. I redownloaded TPA once or twice the day it was released, because I was having problems with pro mode on some of the tables (which was...
I just got done playing TPA at 720p, and sad to say, I encountered stuttering on Cirqus Voltaire within ten minutes. It wasn't as easy to notice because the picture was very blurry, but I experienced stutter at least three times within twenty minutes of total gameplay.
Just for kicks, I also...
I plan to try 720p the next time I play, so I'll make sure to post my experience after I'm done. If this does rectify the issue, though, I hope that it leads to a solution that eliminates the stutter at 1080p, because I do not want to be stuck playing TPA at 720p.
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