I found a way to reliably reproduce the problem of unresponsive flippers, though it requires a bit of patience and an older table.
On Attack From Mars if you can get to the Video Mode special where you shoot descending saucers before they land, you'll notice very clearly and reliably that the...
I do suspect it has something to do with Game Center. However, even after doing what you suggested (leaving TPA alone for a while after launching) I'm still encountering flipper unresponsiveness, mostly with the right one now.
It's still not consistent and absolutely frustrating, since it...
Same here, except I noticed it a lot more often and with the flippers also sticking as if I was pressing and holding. It has caused me to lose balls unexpectedly. I noticed it started after updating my iPad to iOS 9.
Aside from my very first one (which of course was terrible), no scores are posting for me either. I should see at least two scores in the top 10 in Arabian Nights and No Good Gofers, yet nothing since Saturday. Very lame... :mad:
If there is an Apple hallmark it is thinness. Pretty much every product Apple makes eventually gets the Air treatment, so my money is on iPads getting even thinner in the next two generations. That being said, I don't feel they're particularly flimsy. At least not any flimsier than my iPad 3...
You must play at very high volume levels :eek:. I tend to use headphones most of the time, simply because I can just hear everything much more clearly. Or I connect to my little Bluetooth speaker (the game sounds great like this, actually). But one thing I love about the Air 2 is how thin it...
Mine is also an Air 2. Occasionally I'll run into situations in which a flipper doesn't respond. I've noticed it more often on Black Knight, but also on a few other Season 1 tables, just not as consistently. Not sure what causes it, and it doesn't happen every time I play, so don't ask me how...
I've been experimenting with Swipe, but find it a bit unresponsive. However, Touchscreen feels a bit too responsive for me. No sweet spot, unfortunately.
This ^^ I've seen the real table (though admittedly not played it) and the ball physics on TPA are totally off. Waaaaaay too floaty and overly bouncy -- almost like the ball needs more weight. Add my complaint to the list.
I had the same problem on my iPad. Luckily I also had the app installed on my iPhone with a fairly current backup, so I used that to overwrite the remote backup and then restore from there to the iPad. It was a bit of a convoluted processed but it worked and I lost minimal data. I agree that...
I'm with the last three posts. I wouldn't call the tables ugly (they're very crisp and clean in fact), just flat and a bit artificial looking, lacking any of the ambient lighting or shadow effects of the more advanced console versions.
I understand the reluctance to alienate a large user base of older iOS devices. Limiting support to just two generations of iOS would probably mitigate any losses somewhat, but even then Metal was only released with iOS8 last September, so any support would probably come one maybe two years...
Thanks for the heads up on the pics. I had a sneaking suspicion they weren't going to show up after I hit "Submit", lol.
But I think absolutely iOS devices can handle better graphics. Metal SDK has facilitated incredible looking games, but of course it's up to the developers to take...
I'm new to the forum so I'd like to start by saying I enjoy TPA greatly and look forward to meeting like-minded pinheads (the good kind, of course ;)). I only own Season Pack 1 so far but I'm planning on getting more.
My first post is regarding iOS graphics. I don't own TPA on any other...
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