Beta (1.10.0 )

Status
Not open for further replies.

Timelord

Member
Oct 29, 2012
543
0
After all the bugs are out, Android is used for the Beta because we can side load apps without "jail breaking" or "rooting".
 

Jeff Strong

Moderator
Staff member
Feb 19, 2012
8,144
2
After all the bugs are out, Android is used for the Beta because we can side load apps without "jail breaking" or "rooting".

Actually, the iOS beta testing for this table pack began a couple weeks ago (and many of the table bugs were taken care of before the Android beta)...but it's a closed beta on iOS.

@Advalle. I think the update is already in submission with Apple....so it won't be long.
 
Last edited:
N

netizen

Guest
Seeing as we keep posting bugs etc. here's a nice easter egg for some lulz and stuff instead

Screenshot_2013-01-15-18-55-44-1.png
 

Timelord

Member
Oct 29, 2012
543
0
Thanks Jeff, I only try to pass on what I see; which is admittedly not all that goes on under the surface.


Timelord ...
 
Last edited:

McGuirk

New member
Feb 25, 2012
299
0
I've seen that when the ball drains in Genie, once the ball simply touches the drain hole, it simply disappears. It doesn't fluidly go into the hole. I suppose the animation isn't finished?
 

Bass Mummy

Member
Jul 26, 2012
282
0
I've seen that when the ball drains in Genie, once the ball simply touches the drain hole, it simply disappears. It doesn't fluidly go into the hole. I suppose the animation isn't finished?
I think part of that is due to the fact that the final camera angles won't show the full apron so it's really not even an issue. The current camera angles in the 1.10.0 beta are just placeholders. If it's still a problem with the new build, then I'd report it.
 
N

netizen

Guest
Is it just me or does Genie tilt much easier than other tables? Tilting away a 100K bonus really hurts on this table...

I found that the touchscreen nudging works as usual on Genie, but the Shake nudging tilts for mad. When it doesn't the nudges are pretty much useless, you hear the sfx but there is no motion seen and no perceivable effect on the balls travel.
 

goforthewall

New member
Feb 21, 2012
314
0
I think part of that is due to the fact that the final camera angles won't show the full apron so it's really not even an issue. The current camera angles in the 1.10.0 beta are just placeholders. If it's still a problem with the new build, then I'd report it.

I actually like the "placeholder camera angles" a lot, especially camera 2 on AFM! Just had another game that was stopped short by the ball getting lost and not being found by the machine or the attendant. But it's all good because AFM simply ROCKS!!!! =)
 

Advalle

New member
Jul 18, 2012
286
0
Actually, the iOS beta testing for this table pack began a couple weeks ago (and many of the table bugs were taken care of before the Android beta)...but it's a closed beta on iOS.

@Advalle. I think the update is already in submission with Apple....so it won't be long.

Woohooo!
 

Jan Duin

New member
Feb 20, 2012
545
0
Just had a game of AFM freeze for 10 seconds during regular multi-ball, 3rd ball of play with an extra ball left. The game quit to the table menu and pressing Start returned me to my extra ball... My score was still there but the progress towards Rule the Universe was erased as well as the saucers I'd already destroyed. SGS II with 4.0.4 stock rom.
 

heavydskipp

New member
May 31, 2012
12
0
Playing great on my nexus 7. Is it just me or do the tables look better. Even the ball has more shine love the new version. NogoodGophers looks better even
 

goforthewall

New member
Feb 21, 2012
314
0
Attack from mars plunger requires you to pull back and let go.

Just want to re-state this, because it is so easy to get used to, but should not be this way. It's like you have to plunge an invisible plunger, instead of actually pressing the blinking ball launch button as is implemented on Medieval Madness. Also - I know it's probably been mentioned - the Super Skill Shot is not possible, because the left flipper is not controllable pre-launch. This was already correctly implemented in ToM, MM, MB, right?

Still, cannot stop playing AfM!! Even more fun than my real-life RfM - now that's saying something :)
 

Ryan Routon

FarSight Employee
Feb 24, 2012
1,394
0
Alright my friends, going to post another build here today after some testing on our end. I will post a bug fix list with the link, stay tuned.
 

goforthewall

New member
Feb 21, 2012
314
0
Awesome stuff Ryan! Looking forward to the new build - will be a great way to celebrate my reaching no. 1 on AfM (for the moment) ;-)
 
Status
Not open for further replies.

Members online

No members online now.

Members online

No members online now.

Latest posts

Latest posts

Top